MINOR PROJECT Flappy bird


Arav1201

Uploaded on Feb 23, 2026

Category Education
Category Education

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MINOR PROJECT Flappy bird

Click to edit Master title style MINOR PROJECT CORE JAVA 1 Click to edit Master title style FLAPPY BIRD GAME P R E S E N T E D BY : S H E E TA L K U M A R I R O L L N O : 1 2 2 0 1 2 0 1 B ATC H : 3 C E 8 2 2 Click to CedOit NMaTstEerN titTle style  INTRODUCTION  CORE COMPONENTS OF THE GAME  LIBRARIES USED:  TOOLS AND TECHNOLOGIES  SNAPSHOTS  CONCLUSION  REFERENCE  THANKYOU 3 3 ClickI Nto TedRit OMaDsteUr tCitleT sItyOleN The Flappy Bird Game project in Java is a simple, interactive recreation of the popular mobile game "Flappy Bird." Developed using Core Java, this project aims to emulate the original gameplay experience where players control a bird navigating through a series of moving pipes by tapping or pressing a key to "flap" and avoid obstacles. The game combines basic principles of object-oriented programming, animation, and collision detection, providing an engaging way to demonstrate Java’s capabilities in game development. This project not only showcases Java’s potential for creating 2D games but also introduces key concepts like java swings, java awt, event handling, graphical rendering, and responsive controls. 4 4 COClRicEk tCo OedMit PMOasNteEr NtitTleS s tOylFe THE GAME  Game Window • The game needs a window or ("frame") where all the action will happen. • In Java, you can use JFrame from the javax.swing package to create a window. • Think of JFrame as the canvas where everything in the game will be displayed.  Bird • The bird is the main character the player controls. It’s typically represented as a small rectangle or an image. • The bird has a position (x and y coordinates) and a velocity, which changes when it "flaps." • Gravity affects the bird by pulling it down, and every time the player presses a key, the bird “flaps” to move up. 5 5 Click to edit Master title style  Collision Detection • Collision detection checks if the bird hits a pipe or the ground. • You can do this by checking if the bird's position overlaps with a pipe’s position or if it goes below the ground level.  Pipes • The pipes are obstacles that the bird has to avoid. Pipes move from right to left across the screen. • Each pipe has a gap between the top and bottom parts for the bird to pass through. • The pipes respawn at the right edge when they go off-screen to create a continuous flow of obstacles. 6 6 Click to edit Master title style  Score System • Every time the bird successfully passes a pipe, the score increases by 1. • You can track the score with an integer variable and update it when the bird crosses a pipe.  Game Over and Restart • When a collision is detected, display a "Game Over" message. • You can reset the bird’s position, pipes, and score to restart the game. 7 7 CLlIiBckR tAo RedIiEt SM aUstSerE tDitl:e style Graphics Libraries: javax.swing: Part of Java’s Standard API, javax.swing is used for creating the graphical user interface (GUI) components in the game, such as the game window and buttons. Components like JFrame, JPanel, and JLabel help structure the game's visual display. java.awt: The Abstract Window Toolkit (java.awt) provides essential classes for drawing and handling events in the game. Classes such as Graphics, Color, and Font allow customization of game elements like the bird, pipes, and score display. Image Handling: javax.imageio.ImageIO: The javax.imageio.ImageIO library handles image loading and processing, allowing us to include visual elements (like the bird character, background, and obstacles) in the game. It simplifies loading external image files (JPEG, PNG) and renders them on the screen. 8 8 TCOliOckL tSo eAdNit DM aTsEteCrH tiNtleO sLtOylGeIES JAVA: Java is a programming language and a platform. Java is a high level, robust, object-oriented and secure programming language. Java is an object- oriented, class-based, concurrent, secured and general-purpose computer- programming language. It is a widely used robust technology.  JAVA VIRTUAL MACHINE: As we know that all programming language compilers convert the source code to machine code. Same job done by Java Compiler to run a Java program, but the difference is that Java compiler convert the source code into Intermediate code is called as bytecode. This machine is called the Java Virtual machine and it exits only inside the computer memory. 9 9 COCliDckE t oE eDdIiTt MOaRster title style VISUAL STUDIO CODE Visual Studio code is a source code editor developed by Microsoft for Windows, Linux and Mac OS. It includes support for debugging, embedded Git control syntax highlighting, intelligent code completion snippets code refactoring. It is also customizable, so users can change the editor theme keyboard shortcuts and preferences. The source code is free and open source and released under the premissive meet licence. The compiled binaries are freeware and free for private or commerical use. 1100 GCUliIc kT oto elkdiitt Master title style JAVA SWING: Swing is Provided to Design Graphical User Interfaces. • Java Swing Components are Platform-independent, and The Swing Components are lightweight. • Swing Supports a Pluggable look and feel and Swing provides more powerful components such as tables, lists, Scroll panes, Color chooser, tabbed pane, etc. • Swing is Entirely written in Java. • Swing is a Set of API (API- Set of Classes and Interfaces) • Swing is an Extension library to the AWT (Abstract Window Toolkit) • Includes New and improved Components that have been enhancing the looks and Functionality of GUIs’ 1111 Click to edit Master title style SNAPSHOTS 1122 OCliPcEk NtoIN eGdi tP MAaGstEer title style 1133 PClRicEkV toIE eWdi tO MFa sGteAr MtitEle style 1144 CSlCicOk tRo Ee dBitO MAasRteDr tOitlFe sGtyAleME 1155 coClnicck ltuos eidoint Master title style • The Flappy Bird game project in core Java is a valuable learning experience that combines coding skills with game design basics. Through this project, we recreated the classic, challenging Flappy Bird gameplay while applying core Java concepts like object-oriented programming, graphics handling, and event-driven programming. • By implementing features such as gravity, jumping, collision detection, and scorekeeping, we learned essential techniques used in game development. • Overall, this project provided a fun way to improve Java skills, understand the basics of interactive programming, and create a playable game that encourages replayability. This hands-on project is a strong foundation for exploring more complex game development projects in the future. 1166 RCEliFckE tRo EeNditC MEaSster title style • The complete reference Herbert Scheldt, Java: A Beginner's Guide, 7th ed. New York, USA: McGraw-Hill Education, 2018. • www.javatpoint.com • www.scribd.com • www.geeksforgeeks.org • Wikipedia's article on Java programming language 1177 Click to edit Master title style THANK YOU 18