Uploaded on May 18, 2023
Cloud Gaming Market
Cloud Gaming Market
Cloud Gaming
Market
: Future
of Healthcare in
an Aging World
© P&S Intelligence. All Rights Reserved 1
Gaming fascinates most people in today's world. Be it, kids or adults, all have access to cloud
gaming. Over 10 million people have played games over Xbox Cloud Gaming. Cloud gaming is
available at a 14.99 monthly Xbox Game Pass Ultimate tier, so the mammoth figure indicates
that many people are playing cloud games. Game Pass is popular, as Microsoft stated in
January this year that the service raised to 25 million subscribers from 18 million in 2021.
The fascination with cloud gaming has a lot to do with the increasing smartphone penetrations
around the world. Most people play games on their smartphones instead of on computers or
any other devices. Out of 7.26 billion mobile users globally, 6.64 billion use smartphones. This
figure makes approximately 84% of people around the world, who are using smartphones.
When most of the population has smartphones at their disposal, the number of people playing
cloud games on their devices will also increase, and that's exactly what has happened.
Request for sample pages of this report: https://www.psmarketresearch.com/market-
analysis/cloud-gaming-market/report-sample
APAC has the largest population in the world, around 50% of the total population. This also has
the highest demand for cloud gaming with around 49%. The increasing penetration of
smartphones in the region and the increasing demand for entertainment will increase the
number of people enjoying cloud gaming. Apart from this, the introduction of new genres of
gaming, increasing income, and expanding young population. Countries like China, and Japan,
have the most people playing mobile games. The rapid development of technologies and the
existence of key gaming companies, like Sony, Konami, and Nintendo.
© P&S Intelligence. All Rights Reserved 2
Video streaming has become popular as it eliminates the necessity for added hardware. Also, video
streaming services allow users to play games from any location or platform, through the internet, with
diminished latency. Vendors have augmented their focus on evolving platforms providing a better
experience of gaming. Also, many aces like GeForce Now, Shadow, Liquid Sky, and Vortex, are supportive
of video streaming games. The contribution of video streaming was around 62% in the world of cloud
gaming.
During the pandemic, the user base of cloud gaming grew because of offering one of the best options for
entertainment for people confined to the four walls. There has been a considerable upsurge in downloads of
numerous applications, along with the time spent in playing online games. Also, because of the pandemic,
there is an upsurge in the count of smaller services venturing into cloud gaming, particularly in the
established markets. Though these services are small-scale, they increase the count of consumers who use
cloud gaming.
Browse full report at: https://www.psmarketresearch.com/market-analysis/cloud-gaming-market
All the above-mentioned factors play a major role in the development of the cloud gaming market, and
because of this the growth rate of the market is around 43% and the value the same will reach $111,344.1
million in the year 2030. This shows that the inclination of people will further increase toward cloud gaming.
Cloud gaming is becoming increasingly popular because of the increasing use of smartphones, and also
these games have the potential to transport people in the fascinating world of gaming and provide
unmatched entertainment.
© P&S Intelligence. All Rights Reserved 3
Disclaimer:
P&S Intelligence always keeps its customers’ interests at the core while carrying out research activities. P&S Intelligence ensures the reliability and accuracy of
information and data
provided in its market research publications. However, the information in publications is subject to fluctuations, as it is based on primary interviews of officials from
various companies
or organizations. P&S Intelligence is not responsible for any incorrect data provided by the key industry players of the concerned domain. the information or analysis
in P&S Intelligence publications represents opinions based on research and should not be interpreted as statements of fact. Information in this report was believed to
be correct at the time of publication,
but cannot be guaranteed. P&S Intelligence does not endorse any product, service, or vendor depicted in its research publications.
All intellectual properties, including trademarks and copyrights, belong to their respective owners and may be protected by copyright. Under no circumstance can
these be reproduced
in any form without prior written agreement of their owners.
An order for market research report is intended for internal use of the company only and not for disclosure to third parties or any other publication in general. No
service, report, or part thereof provided by P&S Intelligence can be reproduced, republished, resold, revealed, distributed, circulated, or sublicensed in any medium or
form now realized or hereafter become realized, including but not limited to, all forms of optical-based media, magnetic, electronic, or digital, without a written
permission from Prescient & Strategic Intelligence Pvt. Ltd.
For queries related to sales, contact
us aetn:[email protected]
US/Canada Toll-Free: 1-888-778-
To know more about us, visit our
7886
webspitsemarketresearch.com International: +1-347-960-6455
India: +91 120 4541 337
© P&S Intelligence. All Rights Reserved 4
Comments