Uploaded on Mar 11, 2020
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Principles of Animation - Arena Animation Tilak Road
Principles of Animation
Arena Animation Tilak Road
Principles of Animation
The principles of animation are majorly known as Disney’s
12 principles of animation. These were introduced in the
book ‘The Illusion of Life: Disney Animation’ authored by
Ollie Johnston and Frank Thomas in the year 1981. These
principles lay down the foundation of animation learning as
well as industrial operations in the present times.
The primary use of these principles ranges from animating
any character to introducing any motion in the animation
work. The closer look at these principles will develop a clear
understanding of the use of these principles. The twelve
principles are as follows –
Squash and Stretch
It is the most important principle amongst the rest. The
illusion of mass, weight, gravity, and flexibility for any
animated character are achieved through this principle only.
This principle is largely used in animation and television
studios.
Anticipation
This principle is all about giving an apprehension to the
viewers about the very next move of a given animated
character. The application of this principle brings a sense of
reality in the animation work. This principle adds anticipation
to the movements of animating characters.
Staging
This principle allows for setting up the composition of any
animating work. It allows an animator to draw the attention
of viewers on important scenes, and keep the non-
important scenes out the attention of viewers.
Straight Ahead Action and Pose to Pose
Technique
Straight Ahead actions emphasize frame-by-frame scenes from
beginning to end. Pose to Pose technique, several keyframes
are brought between the start frame and the concluding frame.
Follow through and Overlapping
Action
This fifth principle of animation is used when a moving
animating character comes to standstill. When an animating
character moves, its limbs may mover at speed or rate.
This is called overlapping actions. Further, when such
animating character stops, the several parts of the
animating character may take a while to stop. This is called
follow-through.
Slow in and Slow Out
This principle helps in achieving the animation effects
relating to starting up, speeding up, and slowing down any
animating character. This provides a more realistic
approach to the movements of any animating character.
Arc
As the name suggests, this principle is all about the physics
of the movements of any animating character. The
animating characters are always made to follow an arc or
path to reflect realistic movements.
Exaggeration
The real essence of the animation lies in the dynamic
effects and not in the realistic effects. This principle allows
an animator to exaggerate the effects of animating character
and make it a fun-filled experience for viewers.
Appeal
The animation work must be appealing to its viewers. This
principle is all about bringing together the entire animation
work to life and making it look dynamic to its viewers.
These are principles of animation. To become an expert
animator, you need to have a solid command over these
animation principles. One of the best animation institute
in Pune, Arena Animation, offers you a variety of animation
learning courses with hands-on training to make you an
expert in incorporating these animation principles in your
animation work.
Conclusion
Arena Animation Training institute in Pune, imparts quality
education in Animation, Web designing, VFX, Gaming &
Multimedia. A spirit of innovation has led the evolution of
Tilak Road Pune Arena in to a veritable institution in Digital
Media Training in India.
Thank You
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