Uploaded on May 16, 2024
The global gaming market is growing at a CAGR of 11.60%, and is expected to reach $1065.12 billion during the forecast period 2023-2032. Get a Free Sample Report
Global Gaming Market – The Influential Impact of Cloud Gaming
Global Gaming Market – The Influential
Impact of Cloud Gaming
Dating back to as early as the 1950s, computer scientists began revolutionizing the
era of gaming by developing simple simulations, such as Tic-Tac-Toe
(1951), Strachey’s Draughts Program (1951), Tennis for Two (1958), Nimrod
(1951), and others. As systems continued to become more complex and intricate,
games have become more in-depth and highly sensitive to player capabilities, rapidly
paving the way for the evolution of a billion-dollar industry. According to Inkwood
Research, the global gaming market is projected to grow with
a CAGR of 11.60% between 2023 to 2032, reaching a staggering $1065.12 billion
by 2032.
Global Gaming Market: ‘Game-Changing’ Role of
Cloud Technology
The 1990s broke new ground for noteworthy innovations in gaming, including the
transition of graphics from raster to 3D; this gave rise to popular genres, such as
first-person shooter (FPS), real-time strategy, and massively multiplayer online
(MMO) games.
With the year 2024 expected to see 3.32 billion gamers globally, present-day
gaming enthusiasts strive to utilize the best technology and devices in order to
compete at the highest levels. However, problems associated
with hardware compatibility can be a major obstacle for game players and
developers alike. Since operating systems and hardware parts are continually
changing, developers must regularly update their products to ensure compatibility
with newer hardware and software releases, thus further hindering compatibility.
In this regard, the gaming market is being forayed by cloud technology, enabling
users to stream high-end games on portable devices with faster network
connectivity. Cloud gaming has also minimized the constant need for regular
hardware upgrades, enabling gamers across the globe to play on their existing and
future devices. As per Inkwood Research, the hardware segment, under the
component category, captured the highest revenue share of 65.03% in 2022.
With cloud gaming expected to break down the existing barriers of platform and
costs in the market, cloud gaming solutions are also set to proliferate in emerging
countries, where economic as well as low bandwidth barriers have long constrained
easy access to gaming. Since consumers from developing regions are more inclined
towards the free-to-play gaming model, this factor also creates favorable prospects
for players to showcase their products in the market. For example, Nexon (Japan), a
leading online game provider, attracts a vast and loyal player base globally owing to
the company’s focus on free-to-play games.
Maximizing Revenues with Cloud Gaming | A
Smartphone-Driven Era
In the global gaming market, cloud gaming or gaming as a service (GaaS) plays a
pivotal role in fueling the demand for online services, wherein games are run on
servers owned by gaming service providers. Moreover, with faster 4G and 5G
internet services, consumers are highly persuaded by companies offering GaaS
across all devices. Accordingly, a lucrative opportunity for vendors operating in the
cloud gaming sector is to target smartphone gamers, who constitute a sizeable
portion of the gaming audience.
Based on this, Inkwood Research’s analysis suggests that the mobile gaming
segment is projected to lead and dominate the device type category during the
forecast period of 2023 to 2032.
Since mobile gaming users’ preference mainly entails the convenience of playing
console and PC games on their mobile devices easily, cloud gaming platforms,
like PlayStation, Amazon Luna, and Google Stadia, are already turning a profit in
the market by increasing their accessibility to console and PC gamers.
In a smartphone-driven era, the gaming market is witnessing a notable surge in
demand for mobile-based apps, especially with the advent of cloud gaming.
Accordingly, several key players are capitalizing on this trend, aiming to maximize
their revenues in the mobile gaming space.
For example –
Zynga (United States) – Zynga, acquired by Take-Two Interactive, is a
leading social game developer and publisher engaged in the development
of a wide range of games, particularly on mobile devices. Some of the top-
performing titles offered by the company are FarmVille, Zynga Poker,
Words with Friends, CSR Racing, Merge Dragons, Empires & Puzzles, and
others. Zynga’s primary focus is designing free-to-play social games,
available on various platforms, including Facebook, iOS, and Android
devices. Take-Two Interactive’s mobile app revenue in April
2023 was $108 million, including $60 million for iOS apps and $48
million for Android apps.
Ubisoft (France) – Ubisoft’s portfolio has successfully expanded beyond
traditional gaming platforms, entailing services, such as ongoing content
updates and multiplayer experiences, in addition to mobile gaming and
virtual reality (VR). Given this versatility, Ubisoft has the potential to appeal
to a broader audience, including smartphone users, and capitalize on
rapidly emerging trends. The company’s brand names include The Crew,
Far Cry, Assassin’s Creed, For Honor, Just Dance, Prince of Persia, and
others. Moreover, Ubisoft’s mobile app revenue in April 2023 was $2
million.
Gameloft (France) – The company is primarily engaged in creating games
specifically for iOS, Android, and Java. It also develops games across
digital devices, such as mobile phones, connected TVs, tablets,
smartphones, etc. The total revenue of Gameloft mobile apps in April
2023 was $6 million, including $3 million each for iOS and Android apps.
Gameloft’s Uno & Friends, for example, is a mobile version of Uno, the
classic card game, with multi-player modes as well as in-game rewards.
The online mobile game also includes various customization options, such
as avatars, backgrounds, and card layouts.
Activision Blizzard (United States) – The gaming firm creates and
distributes interactive software products, entertainment material, and
services for smartphones and other devices. The company’s mobile games
include Call of Duty, Diablo, Candy Crush, etc. In April 2023, Activision
Blizzard’s total mobile app revenue equated to $161 million, including $74
million for Android apps and $87 million for iOS apps.
Moreover, since 5G services are being launched in several countries, cloud gaming
services are expected to accelerate at a staggering rate. This factor has greatly
helped leverage mobile ubiquity and faster connections in order to deliver AAA-
quality gaming to users. Accordingly, game publishers, platforms, and developers
are also expected to witness higher profits with greater reach over the upcoming
years.
In addition to being in tune with current gaming trends and user consumption
patterns, cloud gaming is also highly accessible. In essence, it has the potential to
reach a wider number of potential consumers and incorporate various technological
advancements, such as augmented reality (AR), virtual reality (VR), and 5G.
Accordingly, as more sophisticated technologies and solutions continue to emerge,
the global gaming market is set to witness remarkable growth during the forecast
period.
FAQs:
1. How has streaming and content creation influenced the global
gaming market?
A: While content creators help shape consumer preferences and drive
game sales, streaming platforms such as Twitch and YouTube play an
essential role in providing novel avenues for game promotion,
encouraging community engagement, and also offer a lucrative
prospect for influencer marketing.
2. What is the role of 5G in online gaming?
A: Compared to earlier generations of mobile networks, 5G technology
provides significantly faster network speeds, resulting in better
performance and lower latency for online gaming.
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