Uploaded on Mar 24, 2020
The global entertainment and media market is expected to grow at a 10.40% CAGR during the forecast period 2018–2030
Entertainment and Media Market Size
Market Highlights
The entertainment and media market is anticipated to set sail on a speedy growth trajectory during
the forecast period, as per the latest analysis launched by Market Research Future (MRFR). As per
this report, the global entertainment and media market is estimated to snowball at a robust CAGR
of 10.40% through the forecast period.
A rapid growth in the market is attributable to the advancements noted in the digital technologies
and the emergence of 5G network connectivity services. The emergence and rapid integration of
artificial intelligence is estimated to have a remarkable impact on the gaming sector. This is also
causative of consumers demanding enhanced gaming experiences, which in turn, has opened up
many expansion avenues for existing and new market players.
However, the global entertainment and media market is expected to witness some friction in
growth during the assessment period. Challenges in controlling piracy and proper enforcement of
copyright infringement laws is one of the heaviest market restraints for most vendors. The market
for entertainment and media is known to witness losses worth billions owing to piracy and illegal
file-sharing. Another significant challenge for market vendors is the growing cyberattacks on online
platforms which calls for stringent security infrastructure.
Increasing demand for more efficient and faster mobile networks from end-users is estimated to
contribute to the overall demand for 5G network connectivity and the development of the same.
Moreover, governments in several countries such as India have introduced initiatives like the 5G
India Forum (5GIF) to speed up the deployment of 5G network connectivity. Deployment of such
technology is expected to speed up the rate of growth for the entertainment and media industry.
Segmentation:
The global entertainment and media market size is studied for several segments to solidify the
accuracy of the analysis conducted by the experts at Market Research Future (MRFR). This market
segmentation has been conducted on the basis of type, application, and region. Based on type, the
global entertainment and media market is segmented into music, social media, films & theatrical,
video games, animation, art, sports, amusement park/ facilities, radio & broadcasting, toys, outdoor
advertising, and books & magazine.
On the basis of application, the global entertainment and media market is segmented into wired
and wireless. Both these applications use channels used for data transmission between receivers
and transmitters. Wired media provides a connection between devices through cable wires,
whereas wireless technology uses radio waves, infrared waves, and microwaves. The wireless
segment is anticipated to grow at the fastest rate owing to a proliferation in the adoption of cloud
platforms, IoT technology, video streaming, social media platforms, and online content platforms by
several enterprises in different industries.
Detailed Regional Analysis
The entertainment and media market is studied for the geographical segments of North America,
South America, Asia Pacific, Europe, and the Middle East & Africa. Among these regional segments,
the global entertainment and media market was led by North America in the base year, which was
valued at USD 878.3 billion in 2018. The regional market is also estimated to retain its dominance
and register a robust CAGR of 8.84% during the review period.
Europe is anticipated to tread behind North America, garnering the second-largest share of the
global entertainment and media market. The regional market was valued at USD 576.5 billion at the
beginning of the forecast period and is likely to exhibit a steady CAGR of 9.07% through such
forecast period.
Asia Pacific is estimated to witness the highest CAGR of 13.30% during the forecast period. China is
likely to lead the country-specific market.
Key Players
Some players profiled in the report include Baidu Inc. (China), News Corporation (US), Advance
Publications, Inc. (US), iHeartMedia, Inc. (US), Discovery, Communication Inc. (US), Grupo Globo
(Brazil), Warner Media, LLC (US), Verizon Communications Inc. (US), Alphabet Inc. (US), Comcast
Corporation (US), Facebook, Inc. (US), Bertelsmann SE & Co. KGaA (Bertelsmann) (Germany),
Viacom, Inc. (US), CBS Corporation (US), and The Walt Disney Company (US).
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