Uploaded on Dec 4, 2020
PPT on What is UI & UX Design and how to create immersive UI & UX Design.
What is UI & UX Design and how to create immersive UI & UX Design.
WHAT IS UI & UX DESIGN AND
HOW TO CREATE IMMERSIVE UI &
UX DESIGN?
WHAT IS USER INTERFACE (UI) DESIGN?
"UI stands for "user interface" in UI architecture.
The graphical structure of an application is the
user interface.
It consists of the users clicking on keys, the text
they are reading, the pictures, the sliders, the text
entry areas, and all the other objects with which
the user communicates.
Source: uxplanet.org
WHAT IS USER EXPERIENCE (UX)
DESIGN?
"UX" means "user experience." The experience of
a user of the app is determined by how they deal
with it.
The perception of the user is determined by how
easy or difficult it is to communicate with the
elements of the user interface generated by the UI
designers.
Source: uxplanet.org
VIRTUAL REALITY (VR)
Virtual Reality (VR) provides an immersive HMD-
requiring experience (Head Mounted Display).
On a cell phone or from a new VR-optimized PC,
the app is powered.
Source: www.experiencedynamics.com
AUGMENTED REALITY (AR)
Augmented Reality (AR) provides mobile (tablet
and phone) environments that overlay the physical
world with interfaces, objects and knowledge.
There are emerging headphone models for AR or
VR/AR mixing (switch between modes).
Source:
www.experiencedynamics.com
MIXED REALITY (MR)
A modern definition that captures the
incorporation of 3D objects into AR scenes with a
headset is Mixed Reality (MR).
Since conventional AR overlays mainly use GPS,
the MR concept is required, while MR performs
motion detection, spatial depth sending and
spatial mapping to real size.
Source: www.augray.com
UX CHALLENGES IN VR/AR/MR
Work on VR usability actually dates back to the
early 1990's. Such virtual devices aren't without
difficulties of usability.
Although spectacular and impactful, even most of
the VR film-making lacks simple VR usability
criteria such as immersive narration
Source: www.justinmind.com
UPDATE
VR developers are getting more experienced in
reducing Sim Sickness and moving a required 90
frames-per-second hardware (Occulus Rift and HTC
Vive) avoids much of the VR problems of the old
90s by nature.
Source: www.justinmind.com
HARDWARE PROBLEMS
UX architecture challenges need to keep pace with
advances in hardware.
In 2016, all the major hardware problems that
make good VR UX are making their huge
breakthroughs, including: motion detection
offering the opportunity to navigate a 3D sound
offering binaural or spatially detectable feedback,
haptic or touch-like feedback.
Source:
www.experiencedynamics.com
UX ISSUES FOR 3D INTERACTION
Playtesting/ User testing: If you pay attention to
acclaimed VR developers and game studios they
do a lot of observing / playtesting with users.
Presence: Sustaining presence is the key to good
VR UX. It's less of an issue in AR/MR but it cross
over in terms of engagement.
Source: www.lynda.com
UX/UI REQUIRES A CAREFUL
UNDERSTANDING
Narrative: Narrativity is huge for immersive
interfaces. Storyline and immersive narrative is a
deal-breaker.
Engagement: The goal is to keep users motivated,
intrigued, surprised. Without relevancy, new
technology won't grow legs as fast as the
hardware wants it to.
Source:
www.experiencedynamics.com
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