Uploaded on Mar 15, 2024
According to the latest research report by IMARC Group, The global board games market size reached US$ 16.8 Billion in 2023. Looking forward, IMARC Group expects the market to reach US$ 40.1 Billion by 2032, exhibiting a growth rate (CAGR) of 9.81% during 2024-2032. More Info:- https://www.imarcgroup.com/board-games-market
Board Games Market by Product Type, Distribution Channel, End User 2024-2032
Global Board Games Market Research and Forecast Report 2024- 2032 Format: PDF+EXCEL © 2023 IMARC All Rights Reserved About IMARC Group In ternat ional Market Analys is Research and Consul t ing Group is a leading adv iser on management s t rategy and market research wor ldwide. We par tner wi th c l ients in a l l regions and indust ry vert ica ls to ident i fy thei r h ighest -value oppor tuni t ies, address thei r most cr i t ica l chal lenges, and t ransform thei r bus inesses. IMARC’s in format ion products inc lude major market , sc ient i f ic , economic and technological developments for bus iness leaders in pharmaceut ica l , indust r ia l , and h igh technology organizat ions. Market forecasts and indust ry analys is for b iotechnology, advanced mater ia ls , chemicals , food and beverage, t ravel and tour ism, nanotechnology and novel process ing methods are at the top of the company’s exper t ise. IMARC’s ta i lored approach combines unfathomable ins ight in to the dynamics o f companies and markets wi th c lose cooperat ion at a l l levels of the c l ient organizat ion. This ensures that our c l ients achieve unmatchable compet i t ive advantage, bui ld more pro f ic ient organizat ions, and secure las t ing resul ts . Accord ing t o t he l a tes t r epo r t by IM ARC Group, t i t l ed “Board Games Market : G loba l I ndust ry T rends , Share , S ize , Grow th , Opportun i ty and Forecast 2024- 2032, " t he g loba l boa rd gam es marke t s i ze reached US$ 16 . 8 B i l l i on in 2023 . Board games compr i se monopo ly , chess , sc rabb le , c l ue , a t i cke t t o r ide , shog i , Report oware , se t t l e r s o f ca t an , uno , and t r i v i a l pu rsu i t . They a re p layed on f la t su r f aces tha t invo lve a game board , p l ay ing p ieces , and a se t o f ru les . They a re p layed by Highlight and i nd i v idua ls o r t eams and genera l l y used as a soc ia l ac t i v i t y o r a f o rm o f en te r t a inmen t . They prov ide mark ings and des ignat ed spaces w i t h tokens , d ice , s t ones , ca rds , Description or o the r p i eces t ha t a re used i n spec i f i c ways t h roughou t t he game. They he lp ch i ld ren count spaces , iden t i f y co lo rs , and improve hand eye coo rd ina t ion o r dex te r i t y in mov ing cards and p ieces around the board . Request fo r a PDF sample o f th i s repor t : ht tps : / / www. imarcgroup .com/board-games-marke t / reques tsamp le Report Description G lo b a l B o a r d G a m e s M a r k e t T r e n d s : T h e i n c r e a s i n g d e m a n d f o r b o a r d g a m e s t o i m p r o v e t e a m - b u i l d i n g s k i l l s a n d f a c i l i t a t e a c t i v e l e a r n i n g a n d p r o b l e m - s o l v i n g s k i l l s a m o n g t h e m a s s e s r e p r e s e n t s o n e o f t h e k e y f a c t o r s a u g m e n t i n g t h e m a r k e t g r o w t h a r o u n d t h e w o r l d . M o r e o v e r , r i s i n g n u m b e r o f c a f e s a n d b a r s t h a t a r e i n c o r p o r a t i n g b o a r d g a m e s i s f a v o r i n g t h e g r o w th o f t h e m a r k e t . I n a d d i t i o n , t h e g r o w i n g a d o p t i o n o f s t r a t e g y a n d w a r - b a s e d g a m e s b y t e e n a g e r s a n d a d u l t s i s i n f l u e n c i n g t h e m a r k e t p o s i t i v e l y . A p a r t f r o m t h i s , t h e r e i s a n i n c r e a s e i n t h e a d o p t i o n o f b o a r d g a m e s a s p l a y s c h o o l a c t i v i t i e s a n d t h e e x e c u t i o n o f t h e s e a c t i v i t i e s i n e d u c a t i o n a l i n s t i t u t i o n s . T h i s , c o u p l e d w i t h t h e r i s i n g d e ma n d f o r c o o p e r a t i v e g a m e s a m o n g p l a y e r s t o a c h i e v e a c o m m o n g o a l , i s c o n t r i b u t i n g t o t h e m a r k e t g r o w th . F u r t h e r m o r e , t h e e m e r g i n g t r e n d o f g i f t i n g u n i q u e i t e m s l i k e b o a r d g a m e s i n p e r s o n a l i z e d b o x e s a n d l a b e l s i s c a t a l y z i n g t h e i r d e m a n d a c r o s s t h e g l o b e . B e s i d e s t h i s , t h e g r o w i n g s a l e s o f b o a r d g a m e s v i a e - c o m m e r c e w e b s i t e s t h a t o f f e r c o n v e n i e n c e , v a s t c a t a l o g , f r e e a n d f a s t s h i p p i n g f a c i l i t i e s , a n d d i s c o u n t e d d e a l s a r e c r e a t i n g a p o s i t i v e o u t l o o k f o r t h e m a r k e t . L o o k in g f o r w a r d , t h e m a r k e t i s a n t i c ip a t e d t o r e a c h a v a lu e o f U S $ 4 0 .1 B i l l i o n b y 2 0 3 2 , e x h i b i t i n g a C A GR o f 9 . 8 1 % d u r in g 2 0 2 4 - 2 0 3 2 . V ie w R e p o r t T O C , F i g u r e s a n d T a b l e s : h t t p s : / / w w w . i m a r c g r o u p . c o m / b o a r d - g a m e s - m a r k e t Breakup by Product Type: • Tabletop Games • Card and Dice Games • Col lect ible Card Games • Miniature Games • RPG Games Report Breakup by Game Type: • Strategy and War Games Segmentation • Educational Games • Fantasy Games • Sport Games • Others Breakup by Age Group: • 0-2 Years • 2-5 Years • 5-12 Years • Above 12 Years Breakup by Distribution Channel: • Supermarkets and Hypermarkets • Special ty Stores Report • Online Stores Segmentation • Others Breakup by Region: • North America • Asia-Pacifi c • Europe • Latin America • Middle East and Afr ica • Buff alo Games • Cartamundi Asia Pacifi c • Clementoni Spa • CMON Limited Competitive • Franckh-Kosmos Verlags-GmbH and Co. KG Landscape • Fremont Die Consumer Products Inc. • Gibsons Games Ltd. with Key • Gol iath Games Players • Hasbro Inc. • Mattel Inc. • Mindware Inc. • PD Verlag GmbH and Co. KG • The Walt Disney Co. What was the size of the global board games market in 2023? What is the expected growth rate of the global board games market during 2024-2032? What are the key factors driving the global board Key games market? Questions What has been the impact of COVID-19 on the global board games market? Answered in What is the breakup of the global board games market based on the age group? the Report What is the breakup of the global board games market based on distribution channel? What are the key regions in the global board games market? Who are the key players/companies in the global board games market? 1 P r e f a c e 2 S c o p e a n d M e t h o d o l o g y 2 . 1 O b j e c t i v e s o f t h e S t u d y 2 . 2 S t a k e h o l d e r s 2 . 3 D a t a S o u r c e s 2 . 3 . 1 P r i m a r y S o u r c e s 2 . 3 . 2 S e c o n d a r y S o u r c e s 2 . 4 M a r k e t E s t i m a t i o n Table of 2 . 4 . 1 B o t t o m - U p A p p r o a c h 2 . 4 . 2 T o p - D o w n A p p r o a c h 2 . 5 F o r e c a s t i n g M e t h o d o l o g y 3 E x e c u t i v e S u m m a r y 4 I n t r o d u c t i o n Contents 4 . 1 O v e r v i e w 4 . 2 K e y I n d u s t r y T r e n d s5 G l o b a l B o a r d G a m e s M a r k e t 5 . 1 M a r k e t O v e r v i e w 5 . 2 M a r k e t P e r f o r m a n c e 5 . 3 I m p a c t o f C O V I D - 1 9 5 . 4 M a r k e t F o r e c a s t 6 M a r k e t B r e a k u p b y P r o d u c t T y p e 6 . 1 T a b l e t o p G a m e s 6 . 1 . 1 M a r k e t T r e n d s 6 . 1 . 2 M a r k e t F o r e c a s t 6 . 2 C a r d a n d D i c e G a m e s 6 . 2 . 1 M a r k e t T r e n d s 6 . 2 . 2 M a r k e t F o r e c a s t 6 . 3 C o l l e c t i b l e C a r d G a m e s 6 . 3 . 1 M a r k e t T r e n d s 6 . 3 . 2 M a r k e t F o r e c a s t 6 . 4 M i n i a t u r e G a m e s 6 . 4 . 1 M a r k e t T r e n d s 6 . 4 . 2 M a r k e t F o r e c a s t 6 . 5 R P G G a m e s 6 . 5 . 1 M a r k e t T r e n d s 6 . 5 . 2 M a r k e t F o r e c a s t 7 M a r k e t B r e a k u p b y G a m e T y p e 7 . 1 S t r a t e g y a n d W a r G a m e s 7 . 1 . 1 M a r k e t T r e n d s Table of 7 . 1 . 2 M a r k e t F o r e c a s t 7 . 2 E d u c a t i o n a l G a m e s 7 . 2 . 1 M a r k e t T r e n d s 7 . 2 . 2 M a r k e t F o r e c a s t Contents 7 . 3 F a n t a s y G a m e s 7 . 3 . 1 M a r k e t T r e n d s 7 . 3 . 2 M a r k e t F o r e c a s t 7 . 4 S p o r t G a m e s 7 . 4 . 1 M a r k e t T r e n d s 7 . 4 . 2 M a r k e t F o r e c a s t 7 . 5 O t h e r s 7 . 5 . 1 M a r k e t T r e n d s 7 . 5 . 2 M a r k e t F o r e c a s t 8 M a r k e t B r e a k u p b y A g e G r o u p 8 . 1 0 - 2 Y e a r s 8 . 1 . 1 M a r k e t T r e n d s 8 . 1 . 2 M a r k e t F o r e c a s t F o r m o r e i n f o r m a t io n , v i s i t : ht tps : / /www. imarcgroup .com/board-games -market / toc Disclaimer © 2023 IMARC Al l R ights Reserved Th is Pub l i ca t ion and a l l i t ’ s con ten ts un less o therw ise men t i oned a re copy r i gh ted in the name o f I n t e rna t i ona l Marke t Ana lys i s Research and Consu l t ing ( IMARC) . 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