Uploaded on Mar 15, 2024
According to the latest research report by IMARC Group, The global board games market size reached US$ 16.8 Billion in 2023. Looking forward, IMARC Group expects the market to reach US$ 40.1 Billion by 2032, exhibiting a growth rate (CAGR) of 9.81% during 2024-2032. More Info:- https://www.imarcgroup.com/board-games-market
Board Games Market by Product Type, Distribution Channel, End User 2024-2032
Global Board Games
Market Research and
Forecast Report 2024-
2032
Format: PDF+EXCEL
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About IMARC Group
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Accord ing t o t he l a tes t r epo r t by IM ARC Group, t i t l ed “Board Games Market :
G loba l I ndust ry T rends , Share , S ize , Grow th , Opportun i ty and Forecast 2024-
2032, " t he g loba l boa rd gam es marke t s i ze reached US$ 16 . 8 B i l l i on in 2023 .
Board games compr i se monopo ly , chess , sc rabb le , c l ue , a t i cke t t o r ide , shog i ,
Report oware , se t t l e r s o f ca t an , uno , and t r i v i a l pu rsu i t . They a re p layed on f la t su r f aces
tha t invo lve a game board , p l ay ing p ieces , and a se t o f ru les . They a re p layed by
Highlight and i nd i v idua ls o r t eams and genera l l y used as a soc ia l ac t i v i t y o r a f o rm o f en te r t a inmen t .
They prov ide mark ings and des ignat ed spaces w i t h tokens , d ice , s t ones , ca rds ,
Description or o the r p i eces t ha t a re used i n spec i f i c ways t h roughou t t he game. They he lp
ch i ld ren count spaces , iden t i f y co lo rs , and improve hand eye coo rd ina t ion o r
dex te r i t y in mov ing cards and p ieces around the board .
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Report Description
G lo b a l B o a r d G a m e s M a r k e t T r e n d s :
T h e i n c r e a s i n g d e m a n d f o r b o a r d g a m e s t o i m p r o v e t e a m - b u i l d i n g s k i l l s a n d f a c i l i t a t e a c t i v e l e a r n i n g a n d p r o b l e m - s o l v i n g s k i l l s
a m o n g t h e m a s s e s r e p r e s e n t s o n e o f t h e k e y f a c t o r s a u g m e n t i n g t h e m a r k e t g r o w t h a r o u n d t h e w o r l d . M o r e o v e r , r i s i n g n u m b e r o f
c a f e s a n d b a r s t h a t a r e i n c o r p o r a t i n g b o a r d g a m e s i s f a v o r i n g t h e g r o w th o f t h e m a r k e t . I n a d d i t i o n , t h e g r o w i n g a d o p t i o n o f
s t r a t e g y a n d w a r - b a s e d g a m e s b y t e e n a g e r s a n d a d u l t s i s i n f l u e n c i n g t h e m a r k e t p o s i t i v e l y . A p a r t f r o m t h i s , t h e r e i s a n i n c r e a s e
i n t h e a d o p t i o n o f b o a r d g a m e s a s p l a y s c h o o l a c t i v i t i e s a n d t h e e x e c u t i o n o f t h e s e a c t i v i t i e s i n e d u c a t i o n a l i n s t i t u t i o n s .
T h i s , c o u p l e d w i t h t h e r i s i n g d e ma n d f o r c o o p e r a t i v e g a m e s a m o n g p l a y e r s t o a c h i e v e a c o m m o n g o a l , i s c o n t r i b u t i n g t o t h e
m a r k e t g r o w th . F u r t h e r m o r e , t h e e m e r g i n g t r e n d o f g i f t i n g u n i q u e i t e m s l i k e b o a r d g a m e s i n p e r s o n a l i z e d b o x e s a n d l a b e l s i s
c a t a l y z i n g t h e i r d e m a n d a c r o s s t h e g l o b e . B e s i d e s t h i s , t h e g r o w i n g s a l e s o f b o a r d g a m e s v i a e - c o m m e r c e w e b s i t e s t h a t o f f e r
c o n v e n i e n c e , v a s t c a t a l o g , f r e e a n d f a s t s h i p p i n g f a c i l i t i e s , a n d d i s c o u n t e d d e a l s a r e c r e a t i n g a p o s i t i v e o u t l o o k f o r t h e m a r k e t .
L o o k in g f o r w a r d , t h e m a r k e t i s a n t i c ip a t e d t o r e a c h a v a lu e o f U S $ 4 0 .1 B i l l i o n b y 2 0 3 2 , e x h i b i t i n g a C A GR o f 9 . 8 1 % d u r in g
2 0 2 4 - 2 0 3 2 .
V ie w R e p o r t T O C , F i g u r e s a n d T a b l e s : h t t p s : / / w w w . i m a r c g r o u p . c o m / b o a r d - g a m e s - m a r k e t
Breakup by Product Type:
• Tabletop Games
• Card and Dice Games
• Col lect ible Card Games
• Miniature Games
• RPG Games
Report Breakup by Game Type:
• Strategy and War Games
Segmentation
• Educational Games
• Fantasy Games
• Sport Games
• Others
Breakup by Age Group:
• 0-2 Years
• 2-5 Years
• 5-12 Years
• Above 12 Years
Breakup by Distribution Channel:
• Supermarkets and Hypermarkets
• Special ty Stores
Report • Online Stores
Segmentation • Others
Breakup by Region:
• North America
• Asia-Pacifi c
• Europe
• Latin America
• Middle East and Afr ica
• Buff alo Games
• Cartamundi Asia Pacifi c
• Clementoni Spa
• CMON Limited
Competitive • Franckh-Kosmos Verlags-GmbH and Co. KG
Landscape • Fremont Die Consumer Products Inc.
• Gibsons Games Ltd.
with Key • Gol iath Games
Players • Hasbro Inc.
• Mattel Inc.
• Mindware Inc.
• PD Verlag GmbH and Co. KG
• The Walt Disney Co.
What was the size of the global board games market in
2023?
What is the expected growth rate of the global board
games market during 2024-2032?
What are the key factors driving the global board
Key games market?
Questions What has been the impact of COVID-19 on the global
board games market?
Answered in
What is the breakup of the global board games market
based on the age group?
the Report
What is the breakup of the global board games market
based on distribution channel?
What are the key regions in the global board games
market?
Who are the key players/companies in the global board
games market?
1 P r e f a c e
2 S c o p e a n d M e t h o d o l o g y
2 . 1 O b j e c t i v e s o f t h e S t u d y
2 . 2 S t a k e h o l d e r s
2 . 3 D a t a S o u r c e s
2 . 3 . 1 P r i m a r y S o u r c e s
2 . 3 . 2 S e c o n d a r y S o u r c e s
2 . 4 M a r k e t E s t i m a t i o n
Table of 2 . 4 . 1 B o t t o m - U p A p p r o a c h 2 . 4 . 2 T o p - D o w n A p p r o a c h
2 . 5 F o r e c a s t i n g M e t h o d o l o g y
3 E x e c u t i v e S u m m a r y
4 I n t r o d u c t i o n
Contents 4 . 1 O v e r v i e w 4 . 2 K e y I n d u s t r y T r e n d s5 G l o b a l B o a r d G a m e s M a r k e t
5 . 1 M a r k e t O v e r v i e w
5 . 2 M a r k e t P e r f o r m a n c e
5 . 3 I m p a c t o f C O V I D - 1 9
5 . 4 M a r k e t F o r e c a s t
6 M a r k e t B r e a k u p b y P r o d u c t T y p e
6 . 1 T a b l e t o p G a m e s
6 . 1 . 1 M a r k e t T r e n d s
6 . 1 . 2 M a r k e t F o r e c a s t
6 . 2 C a r d a n d D i c e G a m e s
6 . 2 . 1 M a r k e t T r e n d s
6 . 2 . 2 M a r k e t F o r e c a s t
6 . 3 C o l l e c t i b l e C a r d G a m e s
6 . 3 . 1 M a r k e t T r e n d s
6 . 3 . 2 M a r k e t F o r e c a s t
6 . 4 M i n i a t u r e G a m e s
6 . 4 . 1 M a r k e t T r e n d s
6 . 4 . 2 M a r k e t F o r e c a s t
6 . 5 R P G G a m e s
6 . 5 . 1 M a r k e t T r e n d s
6 . 5 . 2 M a r k e t F o r e c a s t
7 M a r k e t B r e a k u p b y G a m e T y p e
7 . 1 S t r a t e g y a n d W a r G a m e s
7 . 1 . 1 M a r k e t T r e n d s
Table of 7 . 1 . 2 M a r k e t F o r e c a s t 7 . 2 E d u c a t i o n a l G a m e s
7 . 2 . 1 M a r k e t T r e n d s
7 . 2 . 2 M a r k e t F o r e c a s t
Contents 7 . 3 F a n t a s y G a m e s
7 . 3 . 1 M a r k e t T r e n d s
7 . 3 . 2 M a r k e t F o r e c a s t
7 . 4 S p o r t G a m e s
7 . 4 . 1 M a r k e t T r e n d s
7 . 4 . 2 M a r k e t F o r e c a s t
7 . 5 O t h e r s
7 . 5 . 1 M a r k e t T r e n d s
7 . 5 . 2 M a r k e t F o r e c a s t
8 M a r k e t B r e a k u p b y A g e G r o u p
8 . 1 0 - 2 Y e a r s
8 . 1 . 1 M a r k e t T r e n d s
8 . 1 . 2 M a r k e t F o r e c a s t
F o r m o r e i n f o r m a t io n , v i s i t :
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