Uploaded on Aug 20, 2024
According to the latest research report by IMARC Group, The global haptic technology market size reached US$ 10.2 Billion in 2023. Looking forward, IMARC Group expects the market to reach US$ 25.4 Billion by 2032, exhibiting a growth rate (CAGR) of 10.5% during 2024-2032. More Info:- https://www.imarcgroup.com/haptic-technology-market
Haptic Technology Market by Product Type, Distribution Channel, End User 2024-2032
Global Haptic Technology
Market Research and
Forecast Report 2024-
2032
Format: PDF+EXCEL
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Acco r d ing t o t he l a t e s t r epo r t by I M A RC G r ou p , t i t l ed " Hapt i c Techn o l og y M arke t :
G l o ba l I ndu st ry T re nds , Sh are , S i ze , G row t h , O pp or t u n i t y an d Fo recas t 20 24 -
2032 , " t he g loba l hap t i c t e chn o logy m ar k e t s i ze r e ach ed US$ 10 . 2 B i l l i o n i n 2 023 .
Factors Af fect ing the Growth of the Hapt ic Technology Industry :
Report User Exper ience Enhancement :
By m er g ing t h e ph ys i ca l a nd d ig i t a l r e a lm s , h ap t i c t ec hno lo gy s eeks t o e leva t e u se r
i n t e r ac t i o ns , c r ea t i ng a m or e i m m e r s i ve and engag ing e xpe r ie nce a c r oss d i ve r se
Highlight and f i e l ds . A key f ac t o r i n i t s g r ow i ng po pu la r i t y i s i t s un ique capa c i t y t o i n t en s i f y use r
i nvo l v em en t and c onne c t i on . Th r ou gh t ac t i l e sensa t i on s , h ap t i c i n t e r f ac es p r o v ide
use r s w i t h a m or e i ns t i nc t i ve and cap t i va t i n g way t o enga ge w i t h d ig i t a l m ed ia .
Description I n a pp l i ca t i ons such as v i r t ua l a nd au gm e n t ed r ea l i t y , hap t i c f ee dback can r ep l i c a t e
t he sens a t i o n o f ph ys i ca l co n t ac t w i t h v i r t u a l ob jec t s , r en de r ing t he exp e r ienc e m or e
au t h en t i c an d cap t i v a t i ng . T h i s he igh t ene d l eve l o f use r eng agem en t no t on l y boo s t s
sa t i s f ac t i on bu t a l s o f os t e r s i nc r eased l o ya l t y an d pa r t i c i pa t io n , r end e r ing ha p t i c
t ech no log y an ess en t i a l co m pone n t i n i n dus t r i es spann ing f r om ga m ing a nd
en t e r t a in m en t t o h ea l t h ca r e and educ a t i on .
Accessib i l i ty and Inc lusiv i ty:
A ma jo r f o rce beh ind t he deve lopmen t o f hap t i c t echno logy i s i t s capac i t y t o make
techno logy more access ib le and inc lus ive f o r everyone. By p rov id ing tac t i l e
f eedback , hap t i c in t e r faces can o f fe r c ruc ia l suppor t t o peop le w i t h v i sua l o r
Report hear ing them t o i n t e rac t w i th techno logy i n a more in tu i t i ve way . Fo r examp le , i n nav iga t ion sys t ems, hapt i c f eedback can use v ib ra t ions o r res is tance to gu ide
use rs , g i v ing v i sua l l y impa i red ind iv idua ls g rea t er con f idence and au tonomy when
Highlight and nav iga t ing new spaces .
Add i t i ona l l y , hap t i c in t e r faces can make gam ing more access ib le by p rov id ing
Description t ac t i l e cues tha t complemen t v i sua l and aud i t o r y feedback , a l low ing peop le w i t h d isab i l i t i es to f u l l y engage in gaming exper iences . Th is f ocus on access ib i l i t y i s
i n l i ne w i th the p r inc ip l es o f un iversa l des ign , mak ing hap t i c t echno logy a v i t a l
component in c rea t ing d ig i t a l env i r onment s tha t a re i nc lus ive and usab le by a l l .
Technologica l Advancements:
The ongo ing techno logy i s a key fac t o r in i t s g row ing accep t ance ac ross mu l t i p le
indus t r i es . B reak t hroughs i n f i e l ds such as ma t er ia l s sc ience , sensor t echno logy ,
and ac tua to r des ign have g iven more advanced hap t i c dev ices tha t can p rov ide
h igh ly r ea l i s t i c and de t a i l ed t ac t i l e sensa t ions .
The incorpora t ion o f cu t t i ng -edge mate r ia l s , such as shape-memory a l l oys and
e lec t roac t ive po lymers , has expanded the range o f tac t i l e sensa t ions tha t
hap t ic ac tua to rs can rep l i ca te , i nc lud ing tex tu re , shape , and tempera tu re .
Moreover , advancemen ts in hap t ic render ing and so f tware a lgo r i thms have
s ign i f i can t l y improved the accuracy and respons iveness o f hap t ic f eedback
sys tems, l ead ing to more immers ive user exper iences . As these techno log ica l
Report deve lopments con t inue to p rogress , hap t ic t echno logy is po ised to become
inc reas ing ly ub iqu i tous , d r iv ing innova t ion and t rans fo rming the way humans
Highlight and i n te rac t w i th compute rs .
Description Request for a PDF sample o f th is repor t :
h t tps : / /www. imarcgroup .com/hap t ic - techno logy -marke t / reques tsamp le
Report Description
Global Hapt ic Technology Market Trends:
The marke t g rowth is be ing p rope l led by the inc reas ing in teg ra t ion o f hap t ic t echno logy l i ke smar twa tches ,
f i tness t racke rs , and augmented rea l i t y g lasses u t i l i ze hap t ic f eedback to improve user expe r iences , lead ing to a
r i se in demand fo r hap t ic componen ts and so lu t ions . Fu r the rmore , hap t ic -enab led IoT dev ices , such as smar t
home app l iances and au tomot ive in te r faces , o f fe r t ac t i l e f eedback to enhance usab i l i t y and in te rac t ion ,
con t r ibu t ing to the expans ion o f the marke t .
The au tomot ive sec to r a lso p resen ts a s ign i f i can t oppo r tun i ty f o r hap t i c t echno logy g rowth , d r iven by the g row ing
use o f t ouchscreens , in fo ta inment sys tems, and advanced d r ive r ass is tance sys tems (ADAS) . Hap t ic f eedback in
veh ic les enhances d r ive r sa fe ty and conven ience by p rov id ing tac t i l e p rompts fo r nav iga t ion , con t ro l s , and
co l l i s ion a le r ts . Wi th au tomakers a iming to de l i ve r more immers ive and user - f r i end ly in -ca r exper iences , t he need
fo r hap t ic t echno logy in au tomo t ive app l ica t ions i s i nc reas ing , t hus boos t ing marke t g rowth .
View Repor t TOC, F igures and Tables : h t tps: / /www. imarcgroup.com/hapt ic - technology-market
Breakup by Component:
• Actuators
• Drivers and Control lers
• Software
• Others
Breakup by Feedback:
Report • Tact i le
• Force
Segmentation
Breakup by Technology:
• Captive
• Resist ive
• Others
Breakup by Application:
• Automotive and Transportat ion
• Consumer Electronics
• Educat ion and Research
• Gaming
• Healthcare
• Engineering
• Others
Report
Breakup by Region:
Segmentation • North America
• Asia-Pacifi c
• Europe
• Lat in America
• Middle East and Afr ica
• 3d Systems Corporation
• Haption
• Immersion Corporation
• Johnson Electric Holdings Limited
• Microchip Technology Inc.
Competitive • ON Semiconductor Corporation
Landscape • Precision Microdrives Ltd.
• Senseg Oy (O-fi lm Global HK Trading
with Key Limited)
Players • SMK Corporation
• Synaptics Incorporated
• Tactus Technology Inc.
• Texas Instruments Incorporated
• Ultraleap Holdings Ltd.
What was the size of the global haptic technology
market in 2023?
What is the expected growth rate of the global haptic
technology market during 2024-2032?
What are the key factors driving the global haptic
technology market?
Key
What has been the impact of COVID-19 on the global
haptic technology market?
Questions
What is the breakup of the global haptic technology
Answered in market based on the component?
the Report What is the breakup of the global haptic technology
market based on the feedback?
What is the breakup of the global haptic technology
market based on the application?
What are the key regions in the global haptic
technology market?
Who are the key players/companies in the global haptic
technology market?
1 P r e f a c e
2 S c o p e a n d M e t h o d o l o g y
2 . 1 O b j e c t i v e s o f t h e S t u d y
2 . 2 S t a k e h o l d e r s
2 . 3 D a t a S o u r c e s
2 . 3 . 1 P r i m a r y S o u r c e s
2 . 3 . 2 S e c o n d a r y S o u r c e s
2 . 4 M a r k e t E s t i m a t i o n
Table of 2 . 4 . 1 B o t t o m - U p A p p r o a c h 2 . 4 . 2 T o p - D o w n A p p r o a c h
2 . 5 F o r e c a s t i n g M e t h o d o l o g y
3 E x e c u t i v e S u m m a r y
4 I n t r o d u c t i o n
Contents 4 . 1 O v e r v i e w 4 . 2 K e y I n d u s t r y T r e n d s5 G l o b a l H a p t i c T e c h n o l o g y M a r k e t
5 . 1 M a r k e t O v e r v i e w
5 . 2 M a r k e t P e r f o r m a n c e
5 . 3 I m p a c t o f C O V I D - 1 9
5 . 4 M a r k e t F o r e c a s t
6 M a r k e t B r e a k u p b y C o m p o n e n t
6 . 1 A c t u a t o r s
6 . 1 . 1 M a r k e t T r e n d s
6 . 1 . 2 M a r k e t F o r e c a s t
6 . 2 D r i v e r s a n d C o n t r o l l e r s
6 . 2 . 1 M a r k e t T r e n d s
6 . 2 . 2 M a r k e t F o r e c a s t
6 . 3 S o f t w a r e
6 . 3 . 1 M a r k e t T r e n d s
6 . 3 . 2 M a r k e t F o r e c a s t
6 . 4 O t h e r s
6 . 4 . 1 M a r k e t T r e n d s
6 . 4 . 2 M a r k e t F o r e c a s t
7 M a r k e t B r e a k u p b y F e e d b a c k
7 . 1 T a c t i l e
7 . 1 . 1 M a r k e t T r e n d s
7 . 1 . 2 M a r k e t F o r e c a s t
7 . 2 F o r c e
7 . 2 . 1 M a r k e t T r e n d s
7 . 2 . 2 M a r k e t F o r e c a s t
8 M a r k e t B r e a k u p b y T e c h n o l o g y
8 . 1 C a p t i v e
Table of 8 . 1 . 1 M a r k e t T r e n d s 8 . 1 . 2 M a r k e t F o r e c a s t
8 . 2 R e s i s t i v e
Contents 8 . 2 . 1 M a r k e t T r e n d s 8 . 2 . 2 M a r k e t F o r e c a s t
8 . 3 O t h e r s
8 . 3 . 1 M a r k e t T r e n d s
8 . 3 . 2 M a r k e t F o r e c a s t
9 M a r k e t B r e a k u p b y A p p l i c a t i o n
9 . 1 A u t o m o t i v e a n d T r a n s p o r t a t i o n
9 . 1 . 1 M a r k e t T r e n d s
9 . 1 . 2 M a r k e t F o r e c a s t
9 . 2 C o n s u m e r E l e c t r o n i c s
9 . 2 . 1 M a r k e t T r e n d s
9 . 2 . 2 M a r k e t F o r e c a s t
9 . 3 E d u c a t i o n a n d R e s e a r c h
9 . 3 . 1 M a r k e t T r e n d s
9 . 3 . 2 M a r k e t F o r e c a s t
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