Uploaded on May 22, 2024
According to the latest research report by IMARC Group, The South East Asia mobile gaming market size is projected to exhibit a growth rate (CAGR) of 7.80% during 2024-2032. More Info:- https://www.imarcgroup.com/south-east-asia-mobile-gaming-market
South East Asia Mobile Gaming Market by Product Type, Distribution Channel, End User 2024-2032
South East Asia Mobile
Gaming Market
Research and Forecast
Report 2024-2032
Format: PDF+EXCEL
© 2023 IMARC All Rights Reserved
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A cc o r d i ng t o t h e l a t e s t r e po r t b y I MA R C G r o up , t i t l e d " S o u th E a s t A s i a M o b i le
Ga m i n g M a r k e t : I n d u s t r y T r e n d s , S h a re , S i z e , G r o w t h , O p p o r t u n i ty a n d F o r e c a s t
20 2 4 - 2 03 2 , " t h e S o u t h E a s t A s i a m o b i l e g a m i n g ma r ke t s i z e i s p ro j e c t e d to e xh i b i t a
g r o w t h r a t e (C A G R ) o f 7 .8 0 % d u r i n g 2 0 2 4 -2 0 3 2 .
Mo b i l e g a m i n g r e f e rs t o p l a y i n g v i de o g am e s o n p o r ta b l e d e v i c e s s uc h a s sm a r t p h o n es
Report an d t a b l e t s . T h i s f o r m o f g a m i n g l e v e ra g e s t h e t o u c h sc r e e n i n t e r f a c e s o f t h es e d e v i ce s
t o o f f e r a d i ve r s e a r r ay o f g a me t y p e s , f r o m s i m p l e p uz z l e s a n d c a rd g a m e s to
so p h i s t i c a t e d s t r a te g i e s a n d r o l e -p l a y i n g g a me s t h a t bo a s t c om p l e x g r ap h i c s a n d
Highlight and na r r a t i ve s .
Mo b i l e g a m e s a r e k n o w n f o r t h e i r a c c es s i b i l i t y a n d c o n v en i e n c e , a l l ow i n g p l a y e r s t o
Description en g a g e i n ga m i n g ac t i v i t i e s v i r t u a l l y a ny t i m e a nd a n y w h e r e . T h e s e c to r ha s s e e n ex p o n e n t i a l g r ow t h t ha n k s t o t e c h n o l og i c a l a dv a n c em e n t s i n mo b i l e de v i c e s , i n c l u d i ng
i mp r o v ed g r a ph i c s a nd p r o ce s s i n g s p ee d s , w h i c h e n ha n c e th e ga m i n g e xp e r i e n c e . I n
r ec e n t y e a r s , m ob i l e g a m i n g h a s be c o m e a p op u l a r f o r m o f e n te r t a i n me n t f o r m i l l i on s
ac r o s s S o u t h ea s t A s i a .
R eq u e s t f o r a P D F sa m p l e o f t h i s re p o r t :
h t t p s : / /w w w . i ma r c g r o u p . co m / so u t h - e as t - a s i a - m o b i l e - g a m i n g - m ar k e t / r e q u es t s a mp l e
Report Description
Sout h Eas t As i a M o b i l e G am i n g M a rke t T rend s :
The So u t he as t As ia m ob i l e gam ing m ar ke t i s expe r ienc ing r ap id g r o w t h , d r i ven by t h e w idesp r ead ad op t i on o f
sm a r t pho nes a nd i n c r eas ing i n t e r ne t pe ne t r a t i on ac r os s t h e r eg ion , wh ich p r ov id es a l a r g e and g r ow in g aud ien ce f o r
m ob i l e gam es . Youn g dem ogr a ph ics , w i t h a s ubs t an t i a l p o r t i o n o f t he p opu l a t i on un de r 30 , con t r i bu t e s ign i f i can t l y t o t h e
expan s ion o f t he m ar ke t , as t h ese you nge r u se r s a r e m or e l i k e l y t o enga ge i n m ob i l e gam i ng . Econ om ic g r ow t h i n
Sou t h eas t As ian co un t r i es has l ed t o h igh e r d i spo sab le i n com e s , a l l ow ing m or e c onsu m er s t o sp end on en t e r t a inm en t ,
i nc lud in g m ob i l e g am e s .
Th i s e cono m ic f a c t o r coup led w i t h a c u l t u r a l a f f i n i t y f o r d ig i t a l and m ob i le e n t e r t a inm en t i s f u e l i ng t h e m ar ke t g r o w t h .
Loca l gam e de ve lop m en t i s a l so on t he r i se , w i t h s t u d ios c r ea t i ng ga m es t ha t c a t e r sp ec i f i c a l l y t o r eg io na l t as t es a nd
cu l t u r a l p r e f e r enc es , wh ich e nhan ces l oca l eng age m en t . A pa r t f r o m t h i s , t he r e i s a n o t i cea b le in c r ea se i n t he pop u la r i t y
o f m u l t i p l ay e r an d s oc ia l g am ing f o r m a t s , w he r e p laye r s can conne c t and com p e t e on l i ne . Fu r t he r m or e , t he f r e em ium
m od e l , w he r e ga m es a r e f r ee t o down lo ad and gen e r a t e r ev enue t h r o ugh i n - ap p pu r chas es a nd ad ve r t i s i ng i s a l s o
suppo r t i ng t he m ar ke t g r ow t h .
Vi ew Repo r t T O C, F i g ures and T ab l e s : h t t ps : / / w w w . i mar cgrou p . com / s out h - e as t - as i a - mo bi l e - gami ng- m arke t
Type Insights:
• Action or Adventure
• Casino
• Sports and Role Playing
• Strategy and Brain
Device Type Insights:
Report • Smartphone
• Smartwatch
Segmentation • PDA
• Tablet
• Others
Platform Insights:
• Android
• iOS
• Others
Business Model Insights:
• Freemium
• Paid
• Free
• Paymium
Report Country Insights:
• Indonesia
Segmentation
• Thai land
• Singapore
• Phi l ippines
• Vietnam
• Malaysia
• Others
How has the South East Asia mobile gaming market
performed so far and how will it perform in the coming
years?
What has been the impact of COVID-19 on the South
East Asia mobile gaming market?
Key
Questions What is the breakup of the South East Asia mobile gaming market on the basis of type?
Answered in
What is the breakup of the South East Asia mobile
the Report gaming market on the basis of device type?
What is the breakup of the South East Asia mobile
gaming market on the basis of platform?
What is the breakup of the South East Asia mobile
gaming market on the basis of business model?
What are the various stages in the value chain of the
South East Asia mobile gaming market?
What are the key driving factors and challenges in the
South East Asia mobile gaming?
Key
What is the structure of the South East Asia mobile
gaming market and who are the key players?
Questions
Answered in What is the degree of competition in the South East
Asia mobile gaming market?
the Report
1 P r e f a c e
2 S c o p e a n d M e t h o d o l o g y
2 . 1 O b j e c t i v e s o f t h e S t u d y
2 . 2 S t a k e h o l d e r s
2 . 3 D a t a S o u r c e s
2 . 3 . 1 P r i m a r y S o u r c e s
2 . 3 . 2 S e c o n d a r y S o u r c e s
2 . 4 M a r k e t E s t i m a t i o n
2 . 4 . 1 B o t t o m - U p A p p r o a c h
Table of 2 . 4 . 2 T o p - D o w n A p p r o a c h 2 . 5 F o r e c a s t i n g M e t h o d o l o g y
3 E x e c u t i v e S u m m a r y
4 S o u t h E a s t A s i a M o b i l e G a m i n g M a r k e t - I n t r o d u c t i o n
4 . 1 O v e r v i e w
Contents 4 . 2 M a r k e t D y n a m i c s 4 . 3 I n d u s t r y T r e n d s
4 . 4 C o m p e t i t i v e I n t e l l i g e n c e
5 S o u t h E a s t A s i a M o b i l e G a m i n g M a r k e t L a n d s c a p e
5 . 1 H i s t o r i c a l a n d C u r r e n t M a r k e t T r e n d s ( 2 0 1 8 - 2 0 2 3 )
5 . 2 M a r k e t F o r e c a s t ( 2 0 2 4 - 2 0 3 2 )
6 S o u t h E a s t A s i a M o b i l e G a m i n g M a r k e t - B r e a k u p b y T y p e
6 . 1 A c t i o n o r A d v e n t u r e
6 . 1 . 1 O v e r v i e w
6 . 1 . 2 H i s t o r i c a l a n d C u r r e n t M a r k e t T r e n d s ( 2 0 1 8 - 2 0 2 3 )
6 . 1 . 3 M a r k e t F o r e c a s t ( 2 0 2 4 - 2 0 3 2 )
6 . 2 C a s i n o
6 . 2 . 1 O v e r v i e w
6 . 2 . 2 H i s t o r i c a l a n d C u r r e n t M a r k e t T r e n d s ( 2 0 1 8 - 2 0 2 3 )
6 . 2 . 3 M a r k e t F o r e c a s t ( 2 0 2 4 - 2 0 3 2 )
6 . 3 S p o r t s a n d R o l e P l a y i n g
6 . 3 . 1 O v e r v i e w
6 . 3 . 2 H i s t o r i c a l a n d C u r r e n t M a r k e t T r e n d s ( 2 0 1 8 - 2 0 2 3 )
6 . 3 . 3 M a r k e t F o r e c a s t ( 2 0 2 4 - 2 0 3 2 )
6 . 4 S t r a t e g y a n d B r a i n
6 . 4 . 1 O v e r v i e w
6 . 4 . 2 H i s t o r i c a l a n d C u r r e n t M a r k e t T r e n d s ( 2 0 1 8 - 2 0 2 3 )
6 . 4 . 3 M a r k e t F o r e c a s t ( 2 0 2 4 - 2 0 3 2 )
7 S o u t h E a s t A s i a M o b i l e G a m i n g M a r k e t - B r e a k u p b y D e v i c e
T y p e
7 . 1 S m a r t p h o n e
Table of 7 . 1 . 1 O v e r v i e w 7 . 1 . 2 H i s t o r i c a l a n d C u r r e n t M a r k e t T r e n d s ( 2 0 1 8 - 2 0 2 3 )
7 . 1 . 3 M a r k e t F o r e c a s t ( 2 0 2 4 - 2 0 3 2 )
7 . 2 S m a r t w a t c h
Contents 7 . 2 . 1 O v e r v i e w 7 . 2 . 2 H i s t o r i c a l a n d C u r r e n t M a r k e t T r e n d s ( 2 0 1 8 - 2 0 2 3 )
7 . 2 . 3 M a r k e t F o r e c a s t ( 2 0 2 4 - 2 0 3 2 )
7 . 3 P D A
7 . 3 . 1 O v e r v i e w
7 . 3 . 2 H i s t o r i c a l a n d C u r r e n t M a r k e t T r e n d s ( 2 0 1 8 - 2 0 2 3 )
7 . 3 . 3 M a r k e t F o r e c a s t ( 2 0 2 4 - 2 0 3 2 )
7 . 4 T a b l e t
7 . 4 . 1 O v e r v i e w
7 . 4 . 2 H i s t o r i c a l a n d C u r r e n t M a r k e t T r e n d s ( 2 0 1 8 - 2 0 2 3 )
7 . 4 . 3 M a r k e t F o r e c a s t ( 2 0 2 4 - 2 0 3 2 )
7 . 5 O t h e r s
7 . 5 . 1 H i s t o r i c a l a n d C u r r e n t M a r k e t T r e n d s ( 2 0 1 8 - 2 0 2 3 )
7 . 5 . 2 M a r k e t F o r e c a s t ( 2 0 2 4 - 2 0 3 2 )
F o r m o r e i n f o r m a t i o n , v i s i t :
ht t ps : / /w ww. i ma rc gro up . c o m /s o u t h -ea s t -a s i a -m o b i l e -ga m ing -
ma rke t / t o c
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