Uploaded on Jan 31, 2024
According to the latest research report by IMARC Group, The United States gaming peripherals market size reached US$ 1.3 Billion in 2022. Looking forward, IMARC Group expects the market to reach US$ 2.8 Billion by 2028, exhibiting a growth rate (CAGR) of 7.5% during 2023-2028. More Info:- https://www.imarcgroup.com/united-states-gaming-peripherals-market
United States Gaming Peripherals Market Growth, Demand and Challenges of the Key Industry Players 2023-2028
United States Gaming
Peripherals Market
Research and Forecast
Report 2023-2028
Format: PDF+EXCEL
© 2023 IMARC All Rights Reserved
About IMARC Group
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Accord ing to the l a t es t r epo r t by I MARC Group , t i t l ed "Un i ted S ta tes G aming
Per iphera l s Market : I ndust ry Trends , Share , S ize , Growth , Oppor tun i ty and
Forecast 2023-2028, " t he Un i t ed S ta tes gaming pe r iphe ra ls marke t s i ze reached
US$ 1 .3 B i l l i on in 2022 .
Report Gam ing per iphe ra ls inc lude numerous inpu t and ou tpu t dev i ces tha t o f fe r a
seamless gaming exper ience to the p laye rs . These w i red and w i re less equ ipm en t
a re u t i l i zed a long w i th l ap tops or pe rsona l comput ers (PC) t o o f f e r enhanced
Highlight and conven ience t o t he use rs .
Some o f t he mos t com mon ly used gam ing pe r i phera ls inc lude keyboards ,
Description gamepads , headset s , j oys t i cks , m ouse , speakers and add i t i ona l d i sp lays . There
has been a sh i f t i ng p re f e rence fo r immers ive gaming among the masses t ha t i s
suppor t ed by t he improved gam ing g raph ics and ex is t ence o f h igh -speed i n te rne t
ac ross the deve loped economies , inc lud ing the Un i ted S t a t es .
Request fo r a PDF sample o f th i s repor t :
ht tps : / / www. imarcgroup .com/un i ted -s ta tes -gaming -per iphe ra ls -marke t / r eques tsam
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Report Description
Uni t ed S t a t es G am i ng Per i phera l s M ark e t T r ends :
The m a r ke t i s p r im ar i l y d r i ve n b y t he i nc r eas in g popu la r i t y o f e - s po r t s a c r oss t he Un i t ed S t a t es . Th i s has l ed t o a
s ign i f i can t i nc r ea se i n t he num ber o f c asua l a s w e l l as p r o f ess i ona l gam er s i n t he coun t r y , w h i ch i s p r ov id ing a t h r us t t o
t he m a r ke t g r ow t h . A long w i t h t h i s , con t i nu a l de ve lopm en t s i n i nno va t i v e t echno log ies , co up led w i t h t h e i n f l a t i n g
d i spos ab le i ncom e lev e l s o f t he m as ses , hav e ca t a l yzed t he sa les o f s pec ia l i zed gam e pads and keybo a r ds w i t h im p r ove d
conve n ien ce and e r go nom ic s . T he r e has a l so b een a cons id e r ab le r i s e i n t h e po pu la r i t y o f c l oud - bas ed gam es t ha t
e l im in a t e t he n eed f o r ha r dwa r e u pg r a da t i on .
I n a dd i t i o n t o t h i s , t he es ca la t i ng p r e f e r enc e f o r im m er s i v e an d r ea l i s t i c ga m ing expe r ience ac r o ss t he cou n t r y i s
p r ov id ing a n im p e t us t o t he m ar ke t g r o w t h . The m ar k e t i s f u r t he r d r i ven by t h e i n t r o duc t i on o f n um er ous v i r t ua l a nd
augm en t ed r ea l i t y - base d ( A R/ VR ) ga m es t ha t r eq u i r e t h e us e o f adva nced gam ing h eadse t s . M or e ove r , t he r ap id ou t b r e ak
o f t he CO VI D- 19 p and em ic ha s im pe l l ed i nd i v idua l s t o sp end t h e i r t im e i ndoo r s . T h i s , i n t u r n , has l ed t o t h e g r ow in g
popu la r i t y o f h om e en t e r t a in m en t , t h e r eb y p r o pe l l i n g t h e dem and f o r i n nova t i ve e - spo r t s and spec ia l i zed gam i ng
pe r i p he r a ls .
Vi ew Repo r t T O C, F i g ures and T ab l e s : h t t ps : / / w w w . i mar cgrou p . com / un i t ed - s t a t es - g ami n g- per i ph era l s - mar ke t
Breakup by Product Type:
• Headsets
• Keyboards
• Joyst icks
• Mice
• Gamepads
Report • Others
Segmentation
Breakup by Gaming Device Type:
• PC (Desktop/Laptop)
• Gaming Consoles
Breakup by Technology:
• Wired
• Wireless
Breakup by Distribution Channel:
• Online
• Offl ine
Breakup by Region:
Report • Northeast
• Midwest
Segmentation
• South
• West
How has the United States gaming peripherals market
performed so far and how will it perform in the coming
years?
What has been the impact of COVID-19 on the United
States gaming peripherals market?
Key What are the key regional markets?
Questions
Answered in What is the breakup of the market based on the product type?
the Report
What is the breakup of the market based on the gaming
device type?
What is the breakup of the market based on the
technology?
What is the breakup of the market based on the
distribution channel?
What are the various stages in the value chain of the
industry?
What are the key driving factors and challenges in the
industry?
What is the structure of the United States gaming
peripherals market and who are the key players?
Key
What is the degree of competition in the industry?
Questions
Answered in
the Report
1 P r e f a c e
2 S c o p e a n d M e t h o d o l o g y
2 . 1 O b j e c t i v e s o f t h e S t u d y
2 . 2 S t a k e h o l d e r s
2 . 3 D a t a S o u r c e s
2 . 3 . 1 P r i m a r y S o u r c e s
2 . 3 . 2 S e c o n d a r y S o u r c e s
2 . 4 M a r k e t E s t i m a t i o n
Table of 2 . 4 . 1 B o t t o m - U p A p p r o a c h 2 . 4 . 2 T o p - D o w n A p p r o a c h
2 . 5 F o r e c a s t i n g M e t h o d o l o g y
3 E x e c u t i v e S u m m a r y
4 I n t r o d u c t i o n
Contents 4 . 1 O v e r v i e w 4 . 2 K e y I n d u s t r y T r e n d s5 U n i t e d S t a t e s G a m i n g P e r i p h e r a l s M a r k e t
5 . 1 M a r k e t O v e r v i e w
5 . 2 M a r k e t P e r f o r m a n c e
5 . 3 I m p a c t o f C O V I D - 1 9
5 . 4 M a r k e t F o r e c a s t
6 M a r k e t B r e a k u p b y P r o d u c t T y p e
6 . 1 H e a d s e t s
6 . 1 . 1 M a r k e t T r e n d s
6 . 1 . 2 M a r k e t F o r e c a s t
6 . 2 K e y b o a r d s
6 . 2 . 1 M a r k e t T r e n d s
6 . 2 . 2 M a r k e t F o r e c a s t
6 . 3 J o y s t i c k s
6 . 3 . 1 M a r k e t T r e n d s
6 . 3 . 2 M a r k e t F o r e c a s t
6 . 4 M i c e
6 . 4 . 1 M a r k e t T r e n d s
6 . 4 . 2 M a r k e t F o r e c a s t
6 . 5 G a m e p a d s
6 . 5 . 1 M a r k e t T r e n d s
6 . 5 . 2 M a r k e t F o r e c a s t
6 . 6 O t h e r s
6 . 6 . 1 M a r k e t T r e n d s
6 . 6 . 2 M a r k e t F o r e c a s t
Table of 7 M a r k e t B r e a k u p b y G a m i n g D e v i c e T y p e 7 . 1 P C ( D e s k t o p / L a p t o p )
7 . 1 . 1 M a r k e t T r e n d s
7 . 1 . 2 M a r k e t F o r e c a s t
Contents 7 . 2 G a m i n g C o n s o l e s 7 . 2 . 1 M a r k e t T r e n d s
7 . 2 . 2 M a r k e t F o r e c a s t
8 M a r k e t B r e a k u p b y T e c h n o l o g y
8 . 1 W i r e d
8 . 1 . 1 M a r k e t T r e n d s
8 . 1 . 2 M a r k e t F o r e c a s t
8 . 2 W i r e l e s s
8 . 2 . 1 M a r k e t T r e n d s
8 . 2 . 2 M a r k e t F o r e c a s t
9 M a r k e t B r e a k u p b y D i s t r i b u t i o n C h a n n e l
9 . 1 O n l i n e
9 . 1 . 1 M a r k e t T r e n d s
9 . 1 . 2 M a r k e t F o r e c a s t
F o r m o r e i n f o r m a t i o n , v i s i t :
ht t ps : / /w ww. i ma rc gro up . c o m /u n i t ed - s ta t es -ga m in g -pe r i ph e ra l
s -m a rke t / t o c
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