Game Engines Market By Reports And Data
Game Engines Market To Reach
USD 5.96 Billion By 2027
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Market Summary
Increasing demand witnessed by the gaming industry during
lockdowns and proliferation of mobile gaming to drive market
growth. Additionally, rising demand from industries like BFSI,
Automotive, and Retail is helping enhance the growth over the
forecasted period.
Market Size – USD 2.18 Billion in 2019, Market Growth - CAGR of
13.63%, Market Trends –Rising adoption across BFSI,
Automotive, Architecture, and Healthcare industries. Increasing
trend for AR/VR will spur the growth over the forecasted period.
The global Game Engine Market size is forecast to surpass USD
5.96 billion by 2027. A game engine is a primary software of a
video game or computer game. The software is employed to
create and develop video games for mobile devices, consoles,
and personal computers. 2D- or 3D-based game engine software
are used to plan and code games rapidly. Game engines perform
animation, sound, scripting, artificial intelligence, collision
detection, and memory management in games.
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A notable application of game engines is being observed across various industries, wherein they are used
for gamification as well as the rising adoption of AR and VR. Banking sector is including their use for an
innovative approach in regards to customer experience. It is also being used in the architecture end use for
creating virtual environments in order to let the developers focus on the import of appropriate content. In
the automotive end use, game engines to the likes of Unity or Unreal engine in order to develop UI & UX
design. Although game engines are broad prototyping tools, they offer the design teams to quickly evaluate
their work in real time 3D ecosystem.
The expanding gaming industry is expected to drive the growth of the global game engines market.
Increasing rate of mobile gaming applications and app store spending will also boost the market growth.
However, the high-cost constraints for smaller gaming organizations will pose a challenge to the games
engine market.
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Key participants Are Unity Technologies, Epic Games, Chukong Tech, Crytek, Valve Corporation, YoYo Games, The
Game Creators, Marmalade Tech, Idea Fabrik, Leadwerks Software, Sony, Amazon, GameSalad, Scirra, Corona
Labs (Organization) and Silicon Studio Corp.
For the purpose of this report, Reports and Data have segmented the global Game Engines Market on the basis
of type, application, end-use, and region:
Type Outlook (Revenue, USD Billion; 2017-2027)
• 3D
• 5D
• 2D
Application Outlook (Revenue, USD Billion; 2017-2027)
• PC & Console Game
• Mobile Game
• TV Game
• Training & Simulation
• Others
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Regional Outlook (Revenue, USD Million; 2019-2026, and Volume Metric Tons-2026)
• North America
• Europe
• Asia Pacific
• Middle East & Africa
• Latin America
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A b oOuutr U Aspproach
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