Uploaded on Dec 21, 2020
Moreover, the launch high throughput satellites in the Ku Band and Ka Band has provided new opportunities to the In-Flight Entertainment and Connectivity Market, as these innovations are anticipated to result in augmentation of data speeds for connectivity thereby, making the service cost-efficient.
In-Flight Entertainment and Connectivity Market
In-Flight Entertainment and
Connectivity Market
Set to Exceed $9.09 Billion by 2026 | CAGR 12.8%
“In-flight Entertainment and Connectivity Market Share,
Size, Trends, Industry Analysis Report By Product
(Hardware, Connectivity, Content); By Aircraft (Narrow-
body aircraft, Very-large aircrafts, Wide-body aircraft,
Business Jets); By Regions, Segments & Forecast, 2018 -
2026”
In-Flight Entertainment and Connectivity Market Estimate & Forecast to 2026
the global In-flight entertainment and connectivity market is anticipated to reach USD 9.09 billion by 2026
according to a new study published by Polaris Market Research. The development of innovative wireless
solution and rising BYOD trend is anticipated to propel the market growth for In-flight entertainment and
connectivity market. Further, the demand is propelled by mounting commercial aviation & fleet expansion.
Also, rising HD content availability across various platforms is anticipated to bolster the market demand.
However, recent administrative regulations for integration of In-flight entertainment and connectivity into
aircrafts in several developed economies such as US is expected to control the industry progress. Such
regulations limits the integration of in-flight entertainment and connectivity systems to a certain degree for
ensuring safe travel by reducing the possibility of accidents related to weight and cabling of the in-flight
entertainment and connectivity systems. Also, the high costs associated to procurement and content
services can also restrict the market growth.
Moreover, the launch high throughput satellites in the Ku Band and Ka Band has provided new
opportunities to the In-Flight Entertainment and Connectivity Market, as these innovations are anticipated
to result in augmentation of data speeds for connectivity thereby, making the service cost-efficient. Also,
with the increasing competition in the airline industry, key players operating in the market are adopting
cabin connectivity resulting in pressuring adoption of in-flight entertainment and connectivity systems by
other players to efficiently compete in the In-Flight Entertainment and Connectivity Market.
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In-Flight Entertainment and Connectivity Market Scope
By Product By Aircraft By Region Report Attributes
Hardware Narrow-Body Aircraft (NBA) North America Historic year: 2015-2016
Connectivity Very-Large Aircraft (VLA) Europe Base year: 2017
Content Wide-Body Aircraft (WBA) Asia Pacific Forecast Year: 2018-2026
Business Jets Latin America Middle East & Revenue ((USD Billion)
Africa
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In-Flight Entertainment and Connectivity Market Estimate & Forecast to 2026
North America and Asia Pacific region are witnessing a rise in demand for narrow body airplanes owing
to increasing air traffic, and rising affordability of the population to afford air travel. Thus, with the rise in
air traffic, the airlines industry is becoming highly competitive and the demand for in-flight entertainment
and connectivity systems by these airlines are observing high growth. High flight connectivity in US and
Canada has resulted in positioning North America as an attractive markets, followed by Europe.
However, the market growth in Asia Pacific In-Flight Entertainment and Connectivity Market is projected
to grow at a highest CAGR during the forecast period.
Major industry players in In-Flight Entertainment and Connectivity Market include GoGo, Panasonic
Avionics, OnAir, Global Eagle Entertainment, Honeywell, Inmarsat, Thales, Zodiac Aerospace, Echostar
Corporation and Rockwell Collins among others. Several players in the market are adopting the strategy
of mergers and acquisitions with an aim to offer improved service portfolio coupled with high-speed at
cost-effective pricing. Also, companies are highly focused towards product development. For instance,
recently, GoGo announced the introduction of Gogo Vision Touch, a seatback product.
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In-Flight Entertainment and Connectivity Market Size
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In-Flight Entertainment and Connectivity Market Study – Engagement Options
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About Us
Polaris Market Research is a global market research and consulting company. The company
specializes in providing exceptional market intelligence and in-depth business research services
for our clientele spread across different enterprises. We at Polaris are obliged to e present across
the industries of healthcare, technology, semi-conductors and chemicals among various other
industries present around the world.
We strive to provide our customers with updated information on innovative technologies, high
growth markets, emerging business environments and latest business-centric applications,
thereby helping them always to make informed decisions and leverage new opportunities. Adept
with a highly competent, experienced and extremely qualified team of experts comprising SMEs,
analysts and consultants, we at Polaris endeavor to deliver value-added business solutions to our
customers.
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