In-game ad serving considerations
In-game ad serving considerations
Watson F
Writes on ad servers software, involved with Adspeed
advertising platform & Adspeed ad serving software.
Gaming is one of the most popular activities these days as the pandemic
is still raging in many places. People have few options to entertain and
as a result, downloading new apps, new games on their mobile devices
is as easy as it gets. As a result of that, game publishers are very eager to
explore monetization opportunities by using a mobile ad server to
display ads in their games and apps. There are considerations for in-app
ad serving that all publishers should know to implement a win-win
advertising program.
First-time users
It is very easy to install a new app just to try it out. Similarly, it is also
very easy to delete an app. Many users open an app for the first time,
do not find it interesting and simply forget about it. This happens more
often than you might think. In these cases, your in-app advertising has
no chance to generate any revenue. Therefore, it might be beneficial to
customize the experience for first-timers so they can immediately see
and enjoy the main attraction without any distractions. For example,
displaying a full-page interstitial ad whenever the app starts might be
acceptable to loyal users but might be annoying to new players. They
might just close the app right then or harbor a negative impression that
can affect their game experience later on.
Ad blocking
Ad blockers are becoming more popular with app users. Depending on
your game and how it is built, ad blocker may or may not affect your ad
serving operations. Network firewalls and DNS ad blocking systems can
still limit ad requests. While they might block banners and similar
deployments, they typically cannot detect and block native ads or ads
served as in-game rewards. However, one of the main reasons that
people enable ad blocking is because they want to minimize
interruptions in their game so it is important to understand that
preference and to serve ads only in suitable and non-disrupting ad
placements.
Rewarded ads
Rewards from ads should be added bonuses and should not compete
directly with in-game purchases. In-app purchases are a major revenue
source for game publishers. You do not want them to fight each other
for the same precious dollars and depress the values of other game
items. Typically, the goal of rewarded ads is to boost user engagement
and retention.
Ad blindness
Anyone who has been involved in the advertising industry is familiar
with the concept of banner blindness. It is also important for mobile
game developers to understand this negative effect. When users either
consciously or subconsciously ignore information contained in the ads,
that reduces the engagement rate and ad effectiveness. However, at the
same time, you don’t want to take players out of the gameplay
experience because doing so will cause a bigger problem: players do not
want to play that game any more because the ads are just too annoying.
There is a delicate balance that you want to maintain so people can
enjoy the game and yet you can generate some ad revenue.
Ads designed for mobile app
To make ads more acceptable to players, it is important to ensure the
placement is suitable and the ad is optimized for mobile devices. Clear
text and graphics with bright colors are easier to see on small mobile
screens. The ad should be responsive and automatically resized
depending on the screen dimension. If you have two versions, one for
mobile and one for desktop, make sure to apply a suitable ad restriction
for each version in your ad server. Finally, it is always important to test
the ad before going live on as many devices as possible.
About Adspeed
AdSpeed ad server is a reliable & powerful ad serving and ad
management solution that serves your ads, tracks impressions & clicks
and reports ad statistics in real-time. Driven by the latest ad serving
technologies, the goal of Adspeed adserver is to provide a reliable
platform that can help in executing online advertising strategy more
efficiently.
Thank you for spending your precious time in reading this article.
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